In 2014, Harmonix announced Chroma, a new gameplay experience that looked to completely reimagine the classic first-person shooter formula, infusing fast-paced PC shooter action with music gameplay. The concept: music is your weapon, sound is your arsenal.

Harmonix tested an early version of this exciting, innovative concept in a private Closed Alpha, and received feedback from thousands of players who were excited by this groundbreaking take on both shooter and music gameplay. The development team has already started prototyping new directions for the game based on the most successful mechanics. The studio looks forward to sharing more with players down the line, as Chroma evolves in new directions.




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From The Blog

The Official Harmonix Podcast Episode 118 - Alex Rigopulos' PAX East Keynote

The keynote speaker for PAX East 2014 was our own CEO, Alex Rigopulos. Instead of hearing the usual crew yammering, we though you might enjoy to hear Alex's talk instead! If you prefer to SEE as well as HEAR, you can check out the video, embedded below! [Click here to listen to this week's episod...
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The Harmonix Podcast Episode 116 - The Monkey Paw: Game Design with Ken Strickland

Join us for an exciting discussion about the ins and outs of game design with our very own Ken Strickland! Ken is Lead Designer on *[Chroma][1]*, an alum of *Bioshock Infinite*, a Carnegie Melon grad, and a noted enthusiast of Alex Baldwin’s 1994 film *The Shadow*. We cover everything from Ken’s sec...
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more Chroma blog posts